Anime Shop Simulator
A first-person shop sim where you run an anime store — manga on the shelves, figures in the display case, and a booster-pack card game with actual PvP hiding inside the cash register loop. One More Time's game launched on Steam today, September 11, 2026, and four friends can run the whole store in online co-op.
It spent eight months as a demo first
Most "simulator" games show up on Steam with a trailer and a prayer. This one did the opposite: a playable demo went out on February 18, 2026, and stayed alive for eight months while One More Time shipped patch after patch — the community hub changelog reads like a support ticket graveyard, in a good way. Hotfix v1.4.5 alone fixed register change calculations, card duplication on display stands, players getting stuck in card battles, and shelves that refused to move. Demo v1.5.0 reworked "part of the game's internal architecture" right before launch.
That long public shakedown is probably why roughly 123,000 people had it wishlisted by launch day (per SteamData.ai's tracking). The store page supports 14 languages — including Simplified Chinese, Japanese, Korean, and Turkish — which tells you where the developer thinks the anime-market audience actually lives.
What you actually do all day
| Loop | What it looks like |
|---|---|
| Stock | Order manga, figures, and card packs from the PC, haul boxes to shelves, arrange the layout yourself |
| Sell | Man the register, scan items, give change — the demo's earliest hotfixes were all register bugs, so this part got polished hardest |
| Price | Set your own prices; the game lets you overcharge and find out what the market thinks |
| Collect | Open booster packs, hunt rare cards, keep them or flip them for profit |
| Events | Host autograph signings and card tournaments to pull customers in |
The structure will be instantly familiar if you've touched Supermarket Simulator or any of its cousins: buy low, shelve, sell high, expand. The twist is the inventory itself and what you can do with it — which is where the card game comes in.
The card game inside the shop game
Booster packs aren't just inventory with a margin. You can open them, build a collection, and then take it into PvP TCG matches against other players. Rare cards can sit on your shelf as a trophy or get sold to the highest bidder. One launch-day reviewer admitted they liked "the card battle mechanic too much," which is the kind of confession that tells you the side mode might be doing more work than the shop.
Four players, one till
Co-op is online only (no split-screen), up to four, and the game doesn't assign roles — your group figures it out. A launch-day review described the split honestly: one player as interior designer, a friend on stockroom duty, two people "literally just sit at the couch." That's the co-op sim experience in one sentence, and to their credit the reviewer still called it a blast.
If your group has Supermarket/Bookshop sim veterans in it, expect the same dynamic: someone optimizes the layout, someone burns out by day three, and the card packs keep everyone sane.
Steam price, US store, checked Sep 26, 2026: $14.99. The 15% launch-week discount to $12.74 has ended and the store is back to full price. Two DLC landed the same day: the $4.99 Supporter Pack and the $6.90 Naughty Shelf Pack, both optional. Discount end date isn't listed on the store page, so don't assume it runs long.
First reviews are split, and both sides have a point
Twelve user reviews landed within the first hours: eight positive, four not — Steam rates that "Mixed" for now. The positive side keeps coming back to the same two things: it's better with friends, and character customization was a pleasant surprise. The negative side has two specific complaints worth reading before you buy: the FOV feels narrow and movement choppy enough that one player quit after an hour with motion sickness, and the game opens a feedback form with typos every time you close it — a small thing that annoyed one reviewer enough to refund-level hostility.
Neither complaint touches the shop loop itself, and the dev team's eight months of demo patching suggests they do respond to feedback. But if you're motion-sickness sensitive, that first review is your warning label.
Worth it on day one?
Buy it now if you have a co-op group and the "one more restock day" genre hooks you — $14.99 for a four-player shop sim with a card game bolted on is a fair price, and the launch-week 15% window has already shut.
Wait if you play solo only and expect depth: solo is supported, but the reviews making noise are all about group play. Wait too if narrow FOV or choppy movement ruins games for you — check whether the first patches address it. There's no Mac or Linux version, and the 3 GB install runs on a GTX 960, so almost any gaming PC from the last decade handles it.
Quick facts
- Launch: September 11, 2026 (Steam, Windows)
- Developer: One More Time
- Publisher: One More Time + Polnoch
- Price: $14.99 (launch-week cut to $12.74 has ended)
- Players: Single-player, online co-op up to 4, online PvP
- Languages: 14, including Simplified Chinese, Japanese, Korean
- Min specs: i3 3.0 GHz / 4 GB RAM / GTX 960 / 3 GB storage
- Wishlists before launch: ~123,000 (SteamData.ai)
FAQ
- Is there crossplay? Steam is the only platform, so there's nothing to cross-play with — everyone's on Steam.
- Can I play it on Steam Deck? It's a Windows build; the 4 GB RAM minimum suggests low-end hardware can run it, but there's no official Deck verification yet.
- Is the demo still up? No — it was maintained through v1.5.0 before launch, and Steam no longer lists it (checked September 26, 2026).
- How is it different from Supermarket Simulator? Same shop-management bones, but the stock is anime merch and the booster packs feed an actual PvP card game instead of being pure inventory.
- Do the DLC matter? No — both are same-day optional packs ($4.99 supporter content, $6.90 cosmetic shelf items). The base game is complete without them.
The official demo launch trailer is up on IGN, and the full launch-day pricing lives on the Steam store page.