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Pre-order The Blood of Dawnwalker or wait?

It's $69.99, there's no pre-launch discount, and it's the first game from a studio that doesn't exist in your head yet. Here's the honest case for both, so you can decide without the hype doing it for you.

Update, Sep 25, 2026 — this one's settled

The game came out on September 2 and landed well: 87% positive across 15,434 English Steam reviews, an 86 on OpenCritic. The price hasn't moved either — still $69.99, no discount in three weeks. So if you were in the "wait for reviews" camp, the reviews are in. Everything below is kept as it was written before launch.

Out now · Sep 2, 2026 PC · PS5 · Xbox Series X|S $69.99 Action RPG
The Blood of Dawnwalker screenshot: night-time scene with vampire abilities
$69.99

Standard edition on Steam as of Sep 25, 2026. No discount since launch — checking the Steam page again before you pay is a fair move either way.

The case for pre-ordering

The pedigree is real: Rebel Wolves was founded by Konrad Tomaszkiewicz, who co-directed The Witcher 3 and Cyberpunk 2077, and the team is full of CD Projekt veterans. The Blood of Dawnwalker is a day/night vampire RPG in 14th-century Europe — human by day, dawnwalker by night — and the studio has said the main story runs roughly 30-40 hours, a deliberate break from 100-hour bloat. If that pitch is exactly what you've been waiting for since The Witcher 3, you already know you're buying it. Pre-ordering costs you nothing extra over launch day.

One more point in favor: the 60fps day-one patch saga showed the team responds to feedback fast. That's not nothing when you're spending $70 on a first game from a new studio.

The case for waiting

$70 for a debut from a brand-new studio is the definition of "wait for reviews." The 30fps mess also tells you something: the console launch plan was rougher than it should have been, and day-one patches are exactly the kind of thing that makes launch-day impressions unreliable. If reviews land before or right at release, a week's patience answers most of the open questions.

Length is worth flagging too: early studio statements pointed at 30-40 hours for the main story, but reporting closer to launch (Push Square via the game's fan subreddit) suggests fuller playthroughs can run 50-70 hours. Nobody's arguing it's short — the argument is just about how long "long" is before you commit.

And the community is split on this exact question. Reddit threads on r/gaming and r/DawnwalkerOfficial are full of "day 1 buy or wait for a price drop" debates, with most people leaning "wait to see how it reviews." That's not a red flag — it's just a signal that you wouldn't be leaving a party early by sitting this one out for a week.

The honest call

  • Pre-order if: the day/night vampire hook is your exact genre, you've got Witcher 3-shaped expectations, and a $70 day-one experience sounds fine to you.
  • Wait if: a new studio's first game at full price makes you pause, or you want to see the 60fps patch actually hold up in real reviews before paying.

FAQ

  • Was there a pre-order discount? Never one — and there's still no discount, as of Sep 25, 2026.
  • Are there other editions? Not spelled out in official sources — the Steam page currently shows the standard edition at $69.99 (checked Sep 25, 2026).
  • Is it multiplayer? No, single-player only.
  • Can I get a refund? Steam's standard window applies: 2 hours of playtime, 14 days from purchase.