Fell & Sell

A first-person hack'n'slash roguelike where you also run the shop — out now on Steam, August 26, 2026, for $9.99 (the 10% launch discount has ended) with a free demo. You open a fantasy shop, but the stock doesn't come from a wholesaler: you go through the back door, climb down into a dungeon, and come back alive with whatever you picked up. Windows only.

Out now · Aug 26, 2026 PC (Windows) Roguelike + shop sim $9.99 (launch discount ended)
Fell & Sell — official Steam screenshot: first-person dungeon combat

What is Fell & Sell?

Fell & Sell is from Art Games Studio, published with PlayWay. It's the pitch "why buy from heroes when you can be one?" turned into a full game: you're a shopkeeper whose inventory costs blood, sweat and steel. The shop half and the dungeon half feed each other — better loot means better shelves, better shelves mean more money, more money means better gear for the next dive.

There are two places to get stock. The dungeon is a descending roguelike: the deeper you go, the rarer the loot, and if you die you lose everything you haven't banked. The forest is the safer, weirder alternative — goblin raiding parties, sudden thunderstorms, and a psychedelic mushroom season the devs say scrambles your head.

How the loop works

Each run has the same shape: dive in, grab loot, decide whether to bank it and head home, then price it and sell it. Along the way the game throws in systems that keep the two halves talking to each other:

Fell & Sell — official Steam screenshot: dungeon descent with loot

Release date and price

Fell & Sell launched today, August 26, 2026 on Steam. The standard price is $9.99; the 10% launch-week discount to $8.99 has ended. There's also a free demo on the store page, so you can feel the combat before paying anything.

$9.99

Steam price checked Sep 21, 2026: $9.99 full price. The launch discount (-10%, $8.99) has ended.

Beginner guide: how to start

Fell & Sell — official Steam screenshot: the shop and its shelves

Worth a look if

  • You like shop-management games but want the "getting the stock" part to be actual gameplay
  • You enjoy roguelike extraction tension — the bank-or-push-further call is the heart of this game
  • You're into the PlayWay school of weird sim hybrids and don't mind rough edges

Hold off if deep, skill-based first-person combat is a must. The early review consensus is blunt: the combat is the shallowest part of the game, and the shop half is where the care went.

Quick facts & FAQ